- 1 and 2 y
- 1, 2 and 4 ✔
- 2 and 3
- 2 and 4
- Efficiency ✔
- Effectiveness
- Satisfaction
- Adaptability
- It is easy to understand
- It is demanded by DOS
- It is offered by Unix systems
- It is powerful and flexible ✔
- checkboxes
- tags ✔
- buttons
- text fields
- Short-term memory has a limited capacity ✔
- Short-term memory has an unlimited capacity
- Short term memory has no capacity
- Short term memory has large but limited capacity
- a typical keyboard
- a typical monitor ✔
- a typical speaker
- a typical processor
- Humans ✔
- Computers
- Animals
- Birds
- sense of sight
- sense of hearing
- both sense of touch and sense of hearing ✔
- sense of touch
- Skype ✔
- Calendar
- Amazon
- CNN
- Numbers are easier to remember than arbitrary characters
- The grouping of the numbers is significant ✔
- Ten numbers is not that many to have to remember from working memory
- None of these
-
Deductive ✔
-
Inductive
-
Abductive
-
Distributive
-
Design of interactive system only
-
Evaluation of an interactive system only
-
Implementation of an interactive system only
-
All of the given ✔
-
slider
-
breadcrumb
-
progress bar ✔
-
icons
-
Samsung Note2
-
Samsung s5
-
Apple iPhone
-
All of the given ✔
-
Efficiency ✔
-
Effectiveness
-
Satisfaction
-
Adaptability
-
Skype
-
Calendar ✔
-
Amazon
-
None
-
Three-dimensional
-
WIMP ✔
-
Point and click
-
None
-
Only A ✔
-
Only C
-
A and D
-
B and C
-
Only B ✔
-
Only C
-
A and B
-
C and D
-
Task
-
Core ✔
-
Both
-
None
-
menu
-
toolbar
-
status bar
-
icon ✔
-
The more visible functions are, the more likely users will be able to know what to do next ✔
-
The more visible functions are, the less likely users will be able to know what to do next
-
Functions visibility and user knowing of what to do next, are not related to each other
-
None
-
input devices ✔
-
output devices
-
monitors
-
hard disks
-
Pointers
-
Buttons ✔
-
Both
-
None
- Pointers
- Toolbars
- Menus ✔
- None
- Slips, mistakes ✔
- Errors, slips
- Mistakes, errors
- Mistakes, slips
27. What is the main strength of the Problem Space Framework as a model of human problem solving?
- It operates within the constraints of the human processing system ✔
- It explains what is involved in insight
- It allows ill-defined problems to be solved
- None
28. ___ is the process of selecting things to concentrate on, at a point in time, from the range of possibilities available.
- Perception and recognition
- Attention ✔
- Learning
- None
29. Interpretation inquiry, according to Beyer and Holtzblatt, is based on a master-apprentice model learning.
- True
- False ✔
30. The persona is not an actual user of the product, but is indirectly affected by it and its use refers to ___ persona.
- Primary
- Secondary
- Served ✔
- Negative
31. ___ is a powerful, multipurpose design toll that helps overcome several problems that currently plague the development of digital products.
- Scenario
- Persona ✔
- Prototype
- None
32. The difference between the intentions and allowable actions is the:
- Gulf of Execution ✔
- Gulf of Evaluation
- Both
- None
33. Attention is the process of selecting things to concentrate on, at a point in time, from the range of:
- Possibilities available ✔
- Time Available
- None
34. The goals of HCI are:
- Usability and User Experience ✔
- Learnability and Comfort
- Tasks and Goals
35. WYSIWYG stands for ___
- Where you see is where you get
- What you see is what you get ✔
- When you see it when you get
36. ___ is proportional to the amplitude of the sound.
- Pitch
- Loudness ✔
- Timber
- None
37. Persona is not context specific, so it can be reused easily.
- True
- False ✔
38. ___ are individual and isolated regions within display that can be selected by the user to invoke specific operations.
- Buttons ✔
- Pointers
- Menus
- Windows
39. User personas that are not primary or secondary are ___ personas.
- Served
- Negative
- Customer
- Supplemental ✔
40. Which of the following is the comparison of what happened in the world with what we wanted to happen?
- Action
- Evaluation ✔
- Execution
- None
41. The size and shape of a compact disk, is a type of ___ constraint.
- Physical ✔
- Logical
- Cultural
- None
42. ___ research can tell you about what, how, many and why in rich, multivariate detail.
- Quantitative
- Qualitative ✔
- SME
- None
43. Which of the given statements correctly defines effectiveness in terms of one of the usability goals?
- It is a very general goal and refers to how good a system at doing what it is suppose to do. ✔
- It refers to the way a system supports users in carrying out their tasks.
- It involves protecting the users from dangerous conditions.
- It involves protecting the users from undesired situations
44. Which of the following is not a secondary color?
- Green
- Orange
- Purple
- Blue ✔
45. Which of the following requires less cognitive effort than others?
- Listening ✔
- Speaking
- Hearing
- None
46. We are deficient in our development ___, not in our development ___(respectively)
- Process, Tools ✔
- Tools, Process
- Tools, Methodology
- None
47. Which of the following is not true regarding “cones” ?
- A type of receptor in eye
- More sensitive to light ✔
- Different types of cones are sensitive to different wavelengths of the light
- Eye has approximately 6 million cones
48. Which of the following does not count as one of the advantages of computers?
- Computers are enabling new discoveries
- Leading to efficiencies
- Making our life convenient
- Depending so much on computers may give fatal results ✔
49. The gulf of execution refers to ___
- The user’s difficulty in understanding the feedback from the system
- The system’s difficulty in processing information in the output language
- The system’s difficulty in converting an input expression into the correct system state transition ✔
- The user’s difficulty in formulating and articulating an intention to the system
50. Which of the following is not true?
- Utility refers to the functioning of a system
- Usability is concerned with making systems easy to use
- Usability is concerned with adding complexity to the the system ✔
- Poorly designed computer system can be extremely annoying to users
51. Which of the following is not one of the primary colors?
- Red
- Yellow
- Blue
- Green ✔
52. Which of the following is concerned primarily with understanding human behavior and the mental processes that underlie it?
- Psychology ✔
- Sociology
- Statistics
- Computer Science
53. Human beings interact with outside world, using their
- input channels
- output channels
- sense of sight
- All of the given ✔
54. ___ refers to the relationship between controls and their effects in the world.
- Visibility
- Affordance
- Mapping ✔
- None
55. ___ plays a role to bridge up the gap between the interfaces of machines and human understanding.
- Human Computer Interaction ✔
- Software Engineering
- Human Computer Interfaces
- None
56. ___ is a very general goal of Usability and refers to how good a system at doing what it is supposed to do.
- Effectiveness ✔
- Efficiency
- Utility
- Safety
57. ___ is what goes on in out heads when we carry out our everyday activities?
- Cognition ✔
- Learnability
- Memorability
- None
58. ___ is the process by which we use the knowledge we have to draw conclusions or infer something new about the domain of interest.
- Decision making
- Reasoning ✔
- Problem Solving
- None
59. ___ research helps us understand the domain, context and constraints of a product in different, more useful ways than ___ research do.
- Qualitative, Quantitative ✔
- Quantitative, Qualitative
- Qualitative, Deductive
- None
60. In an organization individuals may keep their own records, or there may be local gurus. This statement concerns with ___
- Paper work and computer work
- Spatial and temporal organizations
- Organizational memory ✔
- None
61. Using icons on the desktop to represent operations is a type of ___ constraint.
- Physical
- Logical
- Cultural ✔
- None
62. ___ is a term used to refer to an attribute of an object that allows people to know how to use it.
- Visibility
- Affordance ✔
- Constraint
- None
63. ___ minimizes errors.
- Affordance
- Visibility ✔
- Constraints
- None
64. The persona’s needs are sufficiently unique to require a distinct interface form and behavior is ___ type of Persona.
- Primary ✔
- Secondary
- Supplement
- Negative
65. A ___ is usually a collection of icons those are reminiscent of the purpose of the various modes.
- Button
- Pointer
- Palette ✔
- Title bar
66. During ___ phase, usage and workflow patterns discovered through ___ of the field research and interviews are synthesized into domain and user models.
- Modeling, analysis ✔
- Analysis, modeling
- Testing, modeling
- Testing, analysis
67. Waterfall model is basically a ___ model in which each step must be completed before the next step can be started:
- Incremental
- Linear ✔
- Iterative
- Analytical
68. Models are used in design to
- Generate the design
- Evaluate the design
- Generate and Evaluate the design y✔
- None
69. What is a semantic network?
- A model of long-term memory ✔
- A record of our memory of events
- The part of the brain which allows us to remember things
- A mechanism for improving memory
70. Which are the most significant senses for the average person when it comes to interacting with a computer?
- Sight and hearing
- Hearing, touch, and smell
- Hearing and touch
- Sight, hearing and touch ✔
71. ___ refers to the way a system supports users in carrying out their tasks.
- Efficiency ✔
- Effectiveness
- Utility
- None
72. ___ are GUIs that consists of electronic counterparts to physical objects in the real world to match the knowledge requirements of users.
- User Interaction Models
- Conceptual Models
- Interface Metaphors ✔
- None
73. ___ language tends to be grammatical while ___ language is often Ungrammatical
- Written, spoken ✔
- Spoken, written
- Verbal, non-verbal
- None
74. Aspect gives us hints and tips about using and creating user interface idioms.
- Strategic
- Tactical ✔
- Efficient
- Reliable
75. The usability engineering life-cycle was proposed by ___
- Deborah Mayhew ✔
- Webster
- Barry Boehm
- Hartson
76. GOMS stands for:
- Goals, operation, methods, and selection rules ✔
- Goals, objects, models and selection rules
- Goals, operations, methods, and state rules
- Goals, operations, models and state rules
77. Ali is looking at how interface designers went about their work. He identified two different modes of activity: one is ___ and other is ___
- Analytic mode, Synthetic mode ✔
- Evaluation mode, testing mode
- Analyze mode, feedback mode
- Implementation mode, task mode
78. Drive a vehicle while holding a conversation with a passenger is the example of ___
- Focused Attention
- Voluntary Attention
- Involuntary attention
- Divided Attention ✔
79. ___ are dragged down from the title at the top of the screen.
- Pull Down Menus ✔
- Main Menus
- Icons
- Buttons
80. When you engaged in a conversation you are more attentive what the other person is saying. It is called?
- Focused Attention ✔
- Voluntary Attention
- Involuntary Attention
- Divided Attention
81. Which of the following is/are the main component(s) of color?
- Hue
- Intensity
- Saturation
- All of given ✔
- Non-user goals
- End goals ✔
- Experience goals
- Life goals
- Pitch
- Loudness ✔
- Timber
- None
- Physical constraints ✔
- Logical constraints
- Cultural constraints
- None
- Visibility
- Affordance ✔
- Mapping
- None
- Errors ✔
- Goals
- Evaluation
- Objectives
- Assembly
- Human Factors ✔
- Both
- None
- Core ✔
- Task
- Both
- None
- E and 4
- E and 7
- E, 4, and 7 ✔
- 4, E, 7 and K
- Smaller ✔
- Greater
- Balanced
- None
- Indirect manipulation
- Direct manipulation ✔
- Both
- None
- Command Line interfaces
- Query interfaces ✔
- Menus
- Natural Language interfaces
- Direct manipulation ✔
- Desktop metaphors
- Central processing unit
- None
- A dialog box
- Pop up menus
- Data entry form on some university web ✔
- All of given
- Functionality
- Usability ✔
- Portability
- None
- Data entry ✔
- Data integration
- Data manipulation
- Data definition
- Architectural aspects of software systems only
- Procedural aspects of software systems only
- Both architectural and procedural aspects of software systems ✔
- None
- Complementary colors ✔
- Analogous colors
- Primary colors
- Secondary colors
- To produce usable systems
- To produce safe systems
- To produce non-functional systems ✔
- To improve effectiveness of the systems
- Usability
- Efficiency
- Reliability
- Quality ✔
- It is a very general goal and refers to how good a system at doing what it is suppose to do.
- It refers to the way a system supports users in carrying out their tasks. ✔
- It involves protecting the users from dangerous conditions
- It involves protecting the users from undesired situations
- One in every four computers has been physically attacked by its owner
- Every computer can be saved from any type of physical attacks
- Every computer is attacked physically one in its life time
- One in every four computers has been physically attacked by some outside source y✔
- Effectiveness
- Efficiency
- Safety
- All of given ✔
- Deductive, Productive and Inductive
- Abdicative, Inductive and Deductive ✔
- Inductive, Abdicative, and Reproductive
- Productive, Reproductive and Deductive
- Quality ✔
- Effectiveness
- Standard
- Quantity
- Task ✔
- Core
- Both
- None
- 120 million, 6 million ✔
- 190 million, 3 billion
- 150 billion, 6 million
- None
- Human-computer interface specialists are user-centered and software engineers are system centered ✔
- Human-computer interface specialists are system-centered and software engineers are user-centered
- Human-computer interface specialists and software engineers, both are system-centered
- Human-computer interface specialists and software engineers, both are user-centered
- requirements change over time ✔
- maintenance cannot be possible at the end
- testing should be done before requirements gathering
- All of given
- check boxes
- Radio buttons ✔
- Toolbars
- Menus
- Keyboard ✔
- Mouse
- Monitor
- Touch pad
- User, conceptual
- Conceptual, mental ✔
- Mental, central
- Conceptual, central
- execution and evaluation ✔
- evaluation and efficiency
- efficiency and execution
- efficiency
- Focused attention
- Divided attention
- Voluntary attention
- Involuntary attention ✔
- Age
- Sex ✔
- Fatigue
- Color
- Tactical
- Manual
- Technical
- Strategic ✔
- Society of manufacturing engineer (SME)
- Subject matter expert (SME) ✔
- Small and medium enterprise (SME)
- Subject master engineering (SME)
- modeling, implementation
- modeling, research
- research, implementation
- research, modeling ✔
- Your users don’t know the term algorithm
- Toolbar buttons are too small to press ✔
- The help menu isn’t in the right place
- Radio buttons are too small
- Only A
- Only B ✔
- Both A and B
- None
- Goal-oriented question
- System-oriented question ✔
- Workflow-oriented question
- Attitude-oriented question
- Priorities
- Avoidance ✔
- Exceptions
- Preference
- Attention
- Reduction
- Memory ✔
- Encoding
- Sovereign ✔
- Transient
- Temporary
- None
- Persona ✔
- Scenario
- Flowchart
- Brainstorming
- Only A
- Only B
- Only D
- A, B, C, & D ✔
- 50% ✔
- 40%
- 30%
- 10%
- Air
- Smoke
- Light ✔
- Sand
- Menu
- Title bar ✔
- Home icon
- Back button
- Deborah Mayhew
- Webster
- Barry Boehm
- Hartson ✔
- Avoidance
- Motivation ✔
- Exceptions
- Attitude-oriented questions
- Clarify user roles and behaviors
- Confirm patterns of use
- Clarifying questions
- Focused on domain knowledge ✔
- Primary ✔
- Secondary
- Supplemental
- Customer
- Served
- Negative
- Customer ✔
- Supplemental
- Learnability
- Memorability ✔
- Utility
- None
- Redo
- Archiving ✔
- Undo
- Milestoning
- Alerts ✔
- Confirmation
- Feedback
- Delete
- GOMS ✔
- Human processor model
- Quantum model
- Quality model
- Writing the culture ✔
- Social issues
- Ethical issues
- Ethics
- Real ✔
- Perceived
- Logical
- Intuitive
- HCI ✔
- Software engineer
- Computing Technology
- Web Designer